D&D: The Reveal (2008)
Needless complexity
D&D’s 4th edition was my favorite to work on, and it was chiefly owing to the chapter opening spreads, which featured ~1.5 page illustrations. D&D commissions tend to be more complicated than Magic ones. The nature of the games dictate this difference: D&D is almost always about a group or party of players adventuring together, whereas Magic cards tend to focus on one character. Both can feature multiple creatures or battle scenes, but the default for D&D is usually going to be more complicated.
So, for this chapter opener, we had a fairly classic treasure discovery while dungeon-crawling. In all cases, the classes and races of the parties are by request. This one took exploration before reconcepting it, and that’s because the assignment was more complicated at the start.



